Thursday, 6 October 2011

Mos Speedrun for PC now available.

Tony has been hard at work making our little game work on windows, and you can get it now on Desura! It's fun seeing all those pixels flying around on the big screen :)

Desura Digital Distribution 
Mos Speedrun on Desura

We are working on a new level (with 5 stages) and will keep you posted when it's ready...


Monday, 15 August 2011

Mos Speedrun videos

In version 1.5 of Mos Speedrun for iOs devices (iPod Touch, iPhone and iPad) we added a great new feature that allows you to record your best speedruns from any level to a video that you can share online.

Touch Arcade ran a nice news post on the update and Jared on the site posted a video of a very impressive speedrun of one of the levels, as you can see :)

Sunday, 14 August 2011

Speedrun Music Track

We have had quite a few requests for the music track to Mos Speedrun, so with permission from the awesome composer, Je Mappelle, here it is:

noTime - Je Mappelle.mp3

Check out his other work at his page over at the 8 Bit Collective!

Monday, 1 August 2011

Mos Speedrun on Mac Appstore

We have added to the ways to play Mos Speedrun - now Mac gamers get a chance to speedrun around the many challenging levels with Mos, the weird looking girly insectoid.

Head over to the Appstore and check it out !

Saturday, 25 June 2011

What we are up to.

We are working on an update to Mos Speedrun, with a minor bugfix that will address some issues we had where the controls would act weird if you got a text message while playing.  This update will also include support for the awesome iCade iPad arcade cabinet, which we are really excited about!

Since no one else was going to do it, I took the liberty of posing a few questions to Tony the Physmo brainbox. In this installment I ask him about Mos development.  read it here.

We were excited to see that Mos Speedrun got a nice mention on IGN's weekly top games for iOs page. Nice!


Saturday, 4 June 2011

Mos Speedrun v1.3 Released

We just released a small update to Mos Speedrun and it's available now.
This version has a new jump control option - you can select between "Single" and "bounce" modes. In bounce mode, you can hold the jump button down and Mos will continuously jump, in single mode, Mos needs to be on the ground when the jump button is pressed. A few people asked for this feature so we added it! Keep your comments and suggestions coming, we do take note of them all!

Monday, 30 May 2011

Mos Speedrun Reviews

Here are some links to reviews of Mos Speedrun

Slide To Play  [100%]
Game Pro  [90%]
Touch Arcade [80%]
Pocket Gamer [80%]
App Spy [80%]
Gamer Limit [80%]
Touch Gen [80%]

Mos Speedrun Updated to version 1.2

What's New In Version 1.2

  •  5 dastardly new stages with new game features
  •  Game center leaderboards for total level time
  •  Achievements now uploaded in the background
Thanks for your continued support!

Saturday, 16 April 2011

Mos Speedrun Update V1.1 released!

The first update to Mos Speedrun is now LIVE on the app store, here's what we added:- iPad support (free if you already own the iPhone app!)

  • - screen orientation changing- Improved D-Pad (adjustable on iPad)
  • - 3 new Mos costumes to choose from!
  • - Screen now rotates correctly for both orientations
  • - Fastest time now shown on screen
  • - Speedrun countdown bar onscreen
  • - Web levels now cached and accessible from the main menu
  • - Various bug fixes

Please update and enjoy!

Big thanks to steviebwoy and MidianGTX from the toucharcade forums for costume ideas :D

Buy The Game in iTunes! 

Thursday, 10 March 2011

Mos Speedrun details

Introducing Physmo’s new iPhone indie platformer, Mos Speedrun.

Jump, dodge and race Mos, the colourful insect girl, through 20 stages of fast paced platforming action, coming to the small screen soon!

* 20 stages in the initial release, with more to follow.
* Great 8bit graphics.
* Multiple challenges per stage – time trial, completionist, and hidden skulls.
* Many, many replay ghosts on screen (looks awesome but can be turned off).
* Awesome chiptune soundtrack by Je Mappelle
* Fast paced, responsive gameplay. Accurate game physics and creative level design.
* Dual control modes - two button and virtual d-pad.
* Game centre speed tables and 30 trophies to earn.

We hope to release the game at the start of April.

It's getting close to completion and is already playing really well. We have gonewith a great two button control system that allows for fast and accurate control of Mos.

Preview video

Preview Screenshots:
01 02 03 04 05 06 07 08 09 10 11 

Tuesday, 22 February 2011